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    Koa'ki Drain

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    SeeMYGO


    Posts : 8
    Join date : 2010-11-03

    Koa'ki Drain Empty Koa'ki Drain

    Post by SeeMYGO Tue Nov 16, 2010 5:50 pm

    Koa'ki Drain _guHpSS6J9Z0P6z5T6sxXZxGJIi0t0AjsnxsWux4cNVqMQBw6AdB0g-q7csvI8OxSChBe0aouahMFLIyRmiC0FiHhg

    Monsters (20)
    3x Koa'ki Meiru Urknight
    2x Koa'ki Meiru Crusader
    2x Koa'ki Hydro Barrier
    2x Koa'ki Meiru Speeder
    1x Koa'ki Meiru Tornado
    1x Summoner Monk
    3x Beastking Barbaros
    2x Green Gadget
    2x Yellow Gadget
    2x Red Gadget

    Spells (10)
    1x Dark Hole
    1x Monster Reborn
    2x Mystical Space Typhoon
    3x Iron Core of Koa'ki Meiru
    2x Core Transport Unit
    1x KK'M Initialize

    Traps (13)
    1x Core Reinforcement
    1x Call of the Haunted
    2x Compulsory Evacuation Device
    3x Reckoned Power
    1x Iron Core Luster
    1x Solemn Warning
    1x Solemn Judgement
    2x Ultimate Offering
    1x Torrential Tribute

    Side Deck
    Fusilier the Dual Mode Beast
    DDV
    Eradicator Epidemic Virus
    Beast Machine King Barbaros Ur
    Imperial Iron Wall
    Threatening Roar
    Magical Hats
    Divine Wrath (I always find a Wrath better than adding Skill Drain)
    Forbidden Lance
    Dust Tornado
    Cyber Dragon
    Karakuri Watchdog
    Starlight Road
    Solemn Warning
    Core Compression

    Updated this with some new cards.

    I'm trying to make this work with Gadgets and Utimate Offering, since that gives this deck the speed it needs to set up. The play is Urknight to get your Barrier, Initialize OR CED to get Urknight off the field and then Core Reinforcement (OR CotH OR Monster Reborn) or Ultimate Offering to get him back on. I tried Urgent Synthesis spell, but it's rare I got a Core in the GY turn 1 ;-) Once I got the same Urknight out a 2nd time, I can call the speeder to get my + when I draw the Core Hydro Barrier puts on top of the deck. Gadgets work great as a reveal for Speeder, and of course Hydro Barrier doesn't need one. Barbaros at 3 is keen to tribute 3x spammed Gadgets (especialy during opponent's battle phase), as Reveals for Urknight, and boosted to 3000 ATK with Hydro's Skill Drain effect. I tried Fusilier for use with the Viruses, but has always been an inconsistent play, get more bang with Barbaros.

    And I'm really loving Luster and Reckoned Power with the speed Core Transport and Initialize get you a Core in your hand, it's rare I don't get one in time to rock in turn 3.

    There's really no space for the Rocks in this deck, which I'd love to have Guardian for those hand and GY effect monster activation, and Sandman to stop their traps, but my fav Rock additions, Mole and Jar, could work under this deck, just hold off activating Hydro Barrier until Main Phase 2.

    Urknight makes any Koa'ki deck worth playing. Hats really doesn't do quite what I want, Transport Unit is a much more effective strategy, since it +'s the first Core you get to score the other 2x.

    Speeder generates massive advantage while you are shutting down your opponents effects with Hydro Barrier. I can use Tornado to nuke their special summoned swarm with Tornado.

    Any suggestions appreciated.


    Last edited by SeeMYGO on Wed Mar 07, 2012 8:40 pm; edited 4 times in total (Reason for editing : I just felt like making this work)

      Current date/time is Thu Mar 28, 2024 9:18 pm